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Anatomical Models

Working with models from the Virtual Population

52 Topics 247 Posts
  • Morphing Tool: How it can be used to modify the shape of the heart

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  • Automatic Head Model including 1010-System / Electrode Placement

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    L

    @bryn Hello, if I use script, can I clone an already set up simulation and then make partial modifications to the settings?

  • Head tissue segmentation

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  • Brain atlas

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  • Neck flexion with Jeduk V4

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    N

    @bryn Thank you again for your reply and the posture file!

  • Can I scale a ViP model? Why is the model "locked"?

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  • Poser API documentation?

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    S

    Thank you for the detailed answer!

  • Pose User-Defined Surfaces/Entities

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    V

    Hi Bryn,

    I would like to ask a question regarding posing. My aim is to detect the variation in bone position from the skin in different poses (hypothesis being: as the soft tissues deform, the bone wont always be at the same position wrt the skin). I currently have 8 antennas placed around the skin which are supposed to mimic wearable antennas and I would like to move these antennas along with the pose.

    But if I link these antennas to the bone using "link-parent tool", the bone is always at the same location wrt to the bone irrespective of the pose. But I cannot link the antennas wrt to the skin as the antennas dont move with the pose.

    How can I do this? I would like the antennas which are placed around the skin to similar to the skin rather than the bone? Based on the first video in this chain, triangular meshes can be posed similar to the body. If I convert the antennas to meshes and then pose it, will I be getting the same issue i.e the bone is always at the same location wrt to the antennas?

    Thanks

  • Anatomical model extraction and dimension

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    A

    Thank You, It really works.

  • Subdivide the structure of SKIN into stratum corneum, epidermis

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    M

    Thank you! That helps a lot.

  • Locked items inside Virtual Population

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    brynB

    You can drag the entire group onto the simulation. The surfaces are tagged, and will be assigned to the correct material properties automatically.

    The reason for the locks is to prevent users from deleting individual surfaces, or editing them in some way. This would break the poser functionality. If you are bothered by this, or don't need to change the posture of the model, you can always select the bone mesh system and run "Clone As Static" in the context menu.

    Youtube Video

  • ViP Shells for Sim4Life Users

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  • Multiple simulations

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    H

    Hi Michael,

    I think you are talking about project files (.smash), and not about simulations.

    One project file can have multiple simulations in it.

    Your solution can be to use s4l_v1.document.SaveAs( "FileName" ). This will change the name of the current file from default to something you choose.

    Best,
    Habib

  • 0 Votes
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    brynB

    You could use the IXI025 head: https://github.com/ITISFoundation/IXI025

    Or any ViP model...

  • Wireless Power Transfer on Yoon-Sun

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    brynB

    License issue?

  • Taking geometrical measurements

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    V

    Thanks a lot. I shall try that now.
    Regards,
    Vignesh

  • Determine distance between bones and Antenna

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  • Surface projection tool

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    V

    Hi, sorry. I still am facing issues.
    Since the antenna was too big for the thigh surface, I used a cuboid around the thigh to project the antenna. But, the projection is stil being deformed on the front and back. I have attached images of the process. I am not sure what is happening?

    b) Also, since the source (edge source for example) cannot be converted to mesh, do the snapping options (like snap to edge midpoint etc) work for meshes or how do we go about it?

    https://www.dropbox.com/s/vcbr606fiqxh4sl/ezgif.com-gif-maker.gif?dl=0

  • Poser Tool Apply button missing in version 7?

    Solved
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    M

    Hi,
    Can you please try to update your OpenGL to a version at least >3.2?

  • Linear Dispersion - DISPFIT assigning properties to ViP

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